Chapter 104: Consolidation

Unstoppable Luck King Hedrick 5015 words 2026-04-13 23:43:50

The rewards from B-rank dungeons are truly excessive; both the experience points and the quantity of monsters have seen a qualitative leap. Daily experience gains range between 2,000 and 3,000, and when a boss respawns, the quality and quantity of monsters skyrocket, pushing income to 4,000 or even 5,000+ experience points.

The drop rates for various materials are also extremely high, allowing both Ereshkigal and Artoria to raise their class skills to level three.

Having already accumulated a fair amount of experience in the unknown dungeon, Zhao Tianhe reached level 3 after a full month of hard work.

With the gradual implementation of equipment enhancement machines in various regions, the value of gear is no longer based on arbitrary bartering or guesswork. Instead, it is now priced according to official material charts.

Consequently, Zhao Tianhe traded away his low-level gear and some of the materials he had partitioned from the dungeons. Supplemented by equipment sponsored by Zelretch, he acquired a boss-tier item for mana recovery and obtained two other decent boss items from his dungeon runs. He had to sacrifice his personal boss-item looting rights for an entire month to secure one of those B-rank boss items, but Zhao Tianhe would gladly have made that trade for a year, let alone a month!

His current attributes are as follows:

Race: Earthling / Heroic Spirit of Good
Basic Attributes (Dragon-kin bloodline modification remains, Strength/Agility/Physique +1):
Strength: 7
Agility: 21+5 (Heart of Convergence; though this item is unique, the bonus is calculated as a base attribute)
Physique: 6
Spirit: 5
Free Attribute Points: 0

Base Stats (Including Dungeon Gear):
Attack: 0~7 (1 max attack per point of Strength)
Base Defense: 1.4 (0.2 base defense per point of Strength)
Attack Speed: 0~7 (1 attack speed cap per point of Strength)
Movement Speed: 0~7 (1 movement speed cap per point of Strength)
Perception Acuity: 52 (Base 42 + Heart of Convergence 10, doubled by talent) (Includes sixth-sense bonus)
Dexterity: 26 (1 dexterity per point of Agility) (The difference between stiff hands and pianist hands; resolves issues where hands cannot keep up with the mind or vice-versa)
Insight: 5.2 (0.2 insight per point of Agility) (Enhances learning and practice effectiveness)
Health Points (HP): 60+50 (Cage of Evil) (10 HP per point of Physique)
HP Recovery per Second: 1.2 + 0.7 (Viscera Control talent bonus) + 1 (Cage of Evil) (0.2 recovery per point of Physique)
Stamina: 60 (10 stamina per point of Physique)
Stamina Recovery per Second: 2.4 (0.4 recovery per point of Physique)
Mana: 50 + 50 (Cage of Evil) + 50 (Book of Boiling) (10 mana per point of Spirit)
Mana Recovery per Second: 0.5 + 1 (Cage of Evil) (0.1 recovery per point of Spirit)
Elemental Affinity: 0.5 + 2 (Cage of Evil) (0.1 affinity per point of Spirit)
Dark Affinity: 3 (Cage of Evil) + 2 (Dark Tide Echo)
Water Affinity: 2 (Dark Tide Echo) + 1 (Book of Boiling)
Fire Affinity: 1 (Book of Boiling)
Magic Resistance (All): 1

Class System:
Adapter Lv3, Class XP 13,870/50,000
Class Talents:
- Gain two free attribute points and one free skill point upon leveling up (Skill points can force-break skill level caps).
- Unlocked Class Skill System (Skills can be gained through training and system recognition).
- Viscera Control: Can manipulate and reorganize internal organs; HP recovery gains a bonus equal to 1/10th of Strength.
- Scout: Doubles perception attributes provided by base Agility.
- Six Senses Control: Can manipulate the distribution of sensory acuity (e.g., sacrificing hearing for super-vision or sixth sense).

Class Skills:
Passive: Super-Magic Premonition Lv5 (Skill points +3) (11,071/50,000)
When casting, there is a 5% + 2% (Lv2 upgrade) + 2% (Lv5 upgrade) chance to randomly cast a spell of the same element 1~3 levels higher.
- Lv2 Upgrade: Additional 1% chance to cast a spell 2 levels higher.
- Lv3 Upgrade: +2% trigger chance.
- Lv4 Upgrade: Additional 0.1% chance to cast a spell 4 levels higher.
- Lv5 Upgrade: +2% trigger chance.

Talent System:
World Summoning
- Loaded Plugin 1: Fate/Grand Order
- Saint Quartz held: 6
- Summoned Heroic Spirits: Saber, Artoria
- Artoria Status: Fully liberated, Bond Lv11, 452/1200
- Support Mode: Combat Soldier (All systems active, King of Archers form added, Alter form added)
- Ereshkigal Status: Fully liberated, Bond Lv10, 1080/1100
- Support Mode: Combat Soldier (All systems active)

Equipment:
Cage of Evil (C-rank Boss One-Handed Orb):
- Dark Affinity +3
- Active Skill: Cage of Evil: Imprison the soul of a monster you kill (at the cost of no loot or XP). Depending on the strength and type, the equipment gains different bonuses. Can imprison up to a C-rank boss or A-rank elite.
- 24-hour cooldown. Imprisoned souls can be released as Undead-type monsters, which can be killed for loot and XP.
- B-rank Enhanced Elite Ghost: Elemental Affinity +2, All Resistance +1, Mana Cap +50, HP Cap +50, HP/Mana recovery +1 per second.

Dark Tide Echo (B-rank Boss Robe):
- Dark Affinity +2, Water Affinity +2
- 0.1%~10% chance to cast an additional spell (Trigger chance depends on spell level; up to level 5 spells).

Book of Boiling (C-rank Boss One-Handed Artifact):
- Fire Affinity +1, Water Affinity +1, Mana +50
- Mana Recovery +1~10 per second (Starts at 1; increases by 1 every 10 seconds, resets after 10).

Heart of Convergence (E-rank Boss Accessory):
- All Attributes +1
- Active Skill: Convergence: Changes 'All Attributes +1' to a single attribute +5 for 24 hours. 24-hour cooldown.

During this period, Zhao Tianhe, with Zelretch's help, killed an enhanced elite ghost and stored it in the Cage of Evil, significantly boosting his stats. However, everything else paled in comparison to that B-rank robe! While a bit mediocre for others, it was an absolute godly artifact for Zhao Tianhe! Needless to say, level-zero cantrips always have a 10% trigger rate!

After equipping these three powerful items, Zhao Tianhe fully committed to the mage path, becoming a unique "Gatling Mage" who casts spells like a machine gun!

Additionally, Artoria and Ereshkigal’s class and talent levels both reached Lv1.

Artoria Pendragon:
Race: Phantasmal/Heroic Spirit
Basic Attributes (Bond +11, Lord of the Holy Sword +4, Knight’s Will +1, Holy Sword User +1):
Strength: 32, Agility: 27, Physique: 27, Spirit: 37
Skill Points: 0, Talent Points: 0

Holy Sword User Lv1 (19/20,000):
- Can share XP with the main system; adjustable ratio up to 50%.
- Class Talent: All attributes +1, +1 free skill point on level up.
- Equipment Panel: Can fuse dungeon gear.

Class Skills:
- Lord of the Holy Sword Lv4: Resonance with the star-forged weapon enhances power and self. All stats +4. Invisible Air can be liberated, adding (Skill Level x Spirit) Light-attribute damage. The Holy Sword can cut and negate spell damage, consuming mana.
- Mana Burst Lv3: Consumes mana to boost Strength (Max: Spirit x Mana Burst Level). Consumes mana per second equal to the boost.

Sub-Class System: Radiant King of Archers Lv0 (0/10,000)
- Class Talent: +2 Agility, +2 Spirit, +1 Physique, +1 Skill Point on level up.
- Water Gun God Lv3: Upgraded from 'Water Walking'. Movement speed cap + (5 x level), doubled in water. Agility + (5 x level), doubled in water.
- Holy Gunshot (Water) Lv3: Converts Holy Sword energy into liquid ammo, dealing (Spirit x level) Light + Force damage. Regenerates (2 x level) ammo per second; cap (10 x level). Holy Sword can still be used for melee damage. Active use: consume 10 mana for extra ammo; no cooldown.

Talent System: King of Phantasms Lv1 (22/30,000)
- Dragon Bloodline Lv1: HP +100/level, Defense +2/level, Resistance +2/level.
- Dragon Heart Lv2: Mana +100/level, HP/Mana Recovery +1/level.
- Knight’s Will Lv1: Reduces illusion/mental damage by 50% (constant). Defense +2/level, Resistance +2/level, All stats +1.

Ereshkigal:
Race: Deity/Heroic Spirit
Basic Attributes (Bond +10):
Strength: 33, Agility: 21, Physique: 27, Spirit: 26

Nether Controller Lv1 (290/20,000)
- Class Talent: +3 Strength, +2 Physique, +1 Agility/Spirit on level up.

Class Skills:
- Master of the Dead Lv3: Summon Gallal spirits. Strength/quantity depend on mana cost. Total stats ≤ (Level x Total Personal Stats), single unit ≤ (Total Personal Stats / 2). Persistent.
- Cage Construction Lv3: Store mana in cages. Cap: 100 mana/cage, 10 cages.

Talent System: Immortal Supreme Lv1 (10/30,000)
- Virtual Divine Core LvMAX: Similar to a god but not a god; a leftover structure of divinity. 50% resistance to field effects (stackable with soul effects).
- Death Siphon Lv1: 50% of damage dealt to Undead converts to Mana/HP.
- Soul Amplification Lv2: Spirit + (5 x level), Mana + (100 x level).

Equipment:
- Bound Mask (D-rank Boss Accessory): Resistance +2, Defense +6. Constant curse: True Illusion/Isolation (Agility -2, Perception -20%).

Looking ahead, Artoria’s King of Archers form needs improvement; once leveled, her stats will surpass Ereshkigal’s. Furthermore, the Talent System is harder to level than the Class System, but both Artoria and Ereshkigal insist it is crucial for maintaining combat power.

On this day, Zhao Tianhe cleared the dungeon, lay in his room, and made a difficult decision: it was time to pull for cards!